Patterns

Vault note, not reviewed against the source. Written in the knowledge vault on 2026-04-25 by models working with Stefan Coetzee and published as it stands, with private addresses, e-mail addresses and an employer name redacted. Check claims against the primary source before relying on them.

Reusable architecture patterns for reliable, scalable systems.

Planned Patterns

Reliability

  • โ˜ Circuit breaker
  • โ˜ Retry with exponential backoff
  • โ˜ Bulkhead isolation
  • โ˜ Graceful degradation
  • โ˜ Health checks

Scalability

  • โ˜ Horizontal pod autoscaling
  • โ˜ Database sharding
  • โ˜ CQRS
  • โ˜ Event sourcing
  • โ˜ Cache-aside

Deployment

  • โ˜ Blue-green deployment
  • โ˜ Canary deployment
  • โ˜ Feature flags
  • โ˜ Database migrations

Observability

  • โ˜ Structured logging
  • โ˜ Distributed tracing
  • โ˜ SLO-based alerting
  • โ˜ Dashboard templates

Structure

Each pattern includes:

  • Problem statement
  • Solution overview
  • Implementation guide
  • Code examples
  • Trade-offs
  • When to use / when not to use

Atoms added from the AI feed

  • blind-search-ratchet-minecraft-beats-itself โ€” a Minecraft simulation finished after about 1.975 billion simulated years because destroyed crystals stayed destroyed. Retained progress adds stage times, lost progress multiplies them, the last stage dominates, and a single run says little about the typical total. (2026-10-01)