Reusable architecture patterns for reliable, scalable systems.
Planned Patterns
Reliability
- โ Circuit breaker
- โ Retry with exponential backoff
- โ Bulkhead isolation
- โ Graceful degradation
- โ Health checks
Scalability
- โ Horizontal pod autoscaling
- โ Database sharding
- โ CQRS
- โ Event sourcing
- โ Cache-aside
Deployment
- โ Blue-green deployment
- โ Canary deployment
- โ Feature flags
- โ Database migrations
Observability
- โ Structured logging
- โ Distributed tracing
- โ SLO-based alerting
- โ Dashboard templates
Structure
Each pattern includes:
- Problem statement
- Solution overview
- Implementation guide
- Code examples
- Trade-offs
- When to use / when not to use
Atoms added from the AI feed
- blind-search-ratchet-minecraft-beats-itself โ a Minecraft simulation finished after about 1.975 billion simulated years because destroyed crystals stayed destroyed. Retained progress adds stage times, lost progress multiplies them, the last stage dominates, and a single run says little about the typical total. (2026-10-01)